The Metaelastic Fantastic
http://www.youtube.com/watch?v=vu5NdUxp-QE
Didn’t HAL 9000 have a persona engineered so that his human crew could interface with him more conveniently? The digital face, the polygonal avatar, or, to draw on mythology, the sage or guide. These new interfaces will most certainly be a common interface in succeeding generations. From our digital evolution from the simple, yet effective, command line, to the GUI (Graphic User Interface) we use in our ever passing present, we constantly need to connect to our impeccable idiots, and this need will increase exponentially until we attain a perfect sync. Aspects of faciality and the affected viewer intrigued me more than the digital prosthesis in chapter three. The DFI in Geisler’s Dream of Beauty 2.0 used the human face to effectively demonstrate the true benign aloofness of the digital. In a world where futuristic mediated images of computers destroying their weak counterpart, Geisier uses the synthetic human to disarm and show that the data is indifferent, waiting for the user/body to interact and give it purpose and structure. Hansen is very perceptive when seeing that this new DFI will bring a human closer to the computer by connecting to a “preverbal” interaction, where it becomes primal, to connect on digitally mediated visceral reaction…. The affect.
In chapter three, I found the idea of the digital prosthesis to be an interesting method of manipulating the sensory perceptions of both the tangible and digital. Yet when I go to a friend’s house who owns a game system, they embody this joystick and headset to fully immerse themselves in a screen usually no bigger than 30”. For them the world has melted away and there is only the interactive digital cave. Do the works of Jeffery Shaw, once cutting edge, now just another new standard of modern living?
Here is a cool new technology that may help facilitate the DFI.
As I write this at 130 in the morning after a hard day’s night, it occurs to me that TimeCode accentuates the preciousness of time, and how it is uniquely our own yet shared universally. Time code also delves into the nature of time-space location, and how the intersecting of timelines gives us, at moments, the shared experience of time, then quickly returning us to our isolated time. As this work takes us through the world of movie production and its operating procedure, this is merely surface. It is simply about time, time shared, time spent in contemplation, time promised, time squandered, time stolen away, time lost, and ultimately time forcefully taken.
In the bustle of Los Angeles Film industry time is warped. Deadlines, meetings, schedules, thousands of individuals spending their time in order to create new time, a warped malleable time in the form of celluloid, possibly to be themselves .....timeless. Yet Borges reminds us that the timelessness of legend is futile.... because his pages could not save him. Our cognitive time is both precious and fleeting, and in the end of the film, the head producer comes to the end where his movies ultimately do not save him.
As my dog, Sammy, is nearing the end of her time due to cancer, time is being perceived in a dread realization. When time is firmly set you begin to measure it in ounces, its preciousness is dumbfounding and its inevitability deafening. Cognitive time is all we have. We frenetically organize it and take great steps to struggle against its end, yet it still seems to remain abstract only until it ceases.
Words. A word. the word. the good word. Your words. My words. Nauman is interested in addressing the mode of communication we all share, even though have not standardized. His use of words become an exercise in the futile, and the nature of meaning/ or sometimes lack of, behind them. In his more recent video works " I talk You listen", the audience is surrounded by video screens of various people of all backgrounds addressing the viewer by saying permutations of " I will talk, and you will listen" or " You listen and then I will talk" and on and on. The work becomes less of what they are saying and focuses more on how it is said. Some are fairly passive request, while others seem to be very violent in nature. Once the structure of language is broken down, only intention remains. Despite the various media employed in Nauman's work, the prevailing idea of language and words always rises to the top. Some works are simply neon lights with words suggesting or commanding. Nauman's Permutation of grammar reminds me of the work of Gertrude Stein. Although I have had limited exposure to Stein's work, language and the permutation of grammar to synthesize new meaning is dominant in her work as well. Through basic grammar structure and sentencing, it seems that Nauman attempts to stimulate new meaning out of permutation, and sometimes discovering that content and meaning does not exist. His work, like his word games, contain limited illumination, followed by the un-namable or indefinable, the area where words eventually fail.